Launch Date and New Factions

ENDLESS Legend 2 reached its full Version 1.0 launch on September 18, 2026, concluding a period of Early Access and Game Preview that lasted more than a year. A source reports that ENDLESS Legend™ 2 – 1.0 is out now with a game release on Friday, September 18, 2026. The journey to Version 1.0 has brought improvements to combat, management and narrative systems, alongside multiplayer support and custom faction creation. The Version 1.0 update introduces The Sandshapers as the sixth major faction in the roster. This faction is dedicated to restoring the sands that once covered the world of Saiadha. In addition to this new major power, two new Rogue Factions join the game: The Order of Zelevas and The Severed Claws. The Order of Zelevas is described as a conquest-focused counterpart to the existing Kin of Sheredyn faction. The Severed Claws are characterized as a subjugating offshoot of the Necrophage.
Technology Effect Swaps

Feudalism now provides +250 district fortification on City Halls, while Thanatology grants +1 Dust per population for citizens and artisans.
Resource and District Adjustments

The Alchemists' Commission effect has been updated to provide +10 dust on Merchant houses adjacent to a resource deposit. Additionally, the base dust gain for Necrophage populations has been removed entirely. The base dust gain of Necrophage populations was removed.
Bug Fixes and Stability

A crash that could occur during battles when a large number of effects were applied to neighbor units has been resolved. Additionally, a softlock issue was fixed where saving the game while a mandatory military alliance decision was pending would prevent further progress. The patch also addresses an issue causing incoherent growth information to display when population is lost.
Additional Balance Changes
The Foreign Affair technology (era 1) now grants +20 health generation on Coral instead of the previous +5. The Motherland's Sacrifice councilor trait was updated to reduce unit specialization costs by 25%. Additionally, the gain per City Center level for pop slots has been removed. Other notable changes include swapping the effects of Feudalism and Thanatology technologies: Feudalism now provides +250 district fortification on City Halls, while Thanatology provides +1 Dust per population on citizens and artisans. The Alchemists' Commission effect was updated to grant +10 dust when a Merchant house is adjacent to a resource deposit. Furthermore, the base dust gain of Necrophage populations has been removed.
