Quality of Life Improvements
Patch 1.1.0 introduces a visual update where monster cards now display their sell price in gold directly next to their rarity indicator. Additionally, the end-of-run summary screen has been updated to allow players to inspect specific monsters and trinkets acquired during the match.

Image source: berrymint · Publisher store screenshot (editorial quotation)
Monster Balance Adjustments
Several monster abilities received cooldown reductions. Clawnetic Charge now has a 1-second cooldown at all levels, while Multicast shifts to a 1/2/3 second pattern. Cooldowns were also lowered for Torrantler (8 to 7 seconds), Dribblet and Emperooze (3.5 to 3 seconds), Panbud and Bambudo (5.5 to 5 seconds), Zephyrex (11 to 10 seconds), Noxalith (8 to 7 seconds), and Magmalith (10 to 9 seconds). Damage values increased for Pyronade Burn (20/40/60) and Coalem Shield (550/1100/1650), while Electranade Shock decreased to 25/50/75. Aster's heal to adjacent Water allies now provides 25/50/75 health.

Image source: berrymint · Publisher store screenshot (editorial quotation)
Trinket and Item Changes
Cooldown speed percentages for multiple trinkets were reduced. Quick Bell, Quick Flag, and Tempo Charm now provide 4% cooldown speed (down from 5%). Speed Whistle and Silver Watch offer 12% (down from 15%), while Speed Crest provides 15% (down from 20%). Blitz Bell and Haste Crown both dropped to 25% and 20% respectively, with Haste Orb at 10% and Momentum Flag at 8%. The Alpha Crown's rarity was elevated from Legendary to Mythical.

Image source: berrymint · Publisher store screenshot (editorial quotation)
Economic and Event Updates
The win bonus has been increased from 5 gold to 15 gold. In the traveling merchant's exotic monster event, the acquired monster now joins the player's shop for the remainder of the run. The Batomon Talonite rarity was changed from Uncommon to Rare.
Bug Fixes and Server Notes
A bug where the opponent would move first when both sides had a monster due on the same instant has been fixed, preventing premature knockouts by enemies like Vengrieve or Reapra. Another fix addresses an issue where quitting to the main menu and continuing a run would rewind the shop, allowing players to reroll the same shelf repeatedly and buy already-purchased monsters multiple times.
