Mission Editor Release

The v1.5 Update for Ready or Not introduces the Mission Editor, a new feature that allows players to make granular adjustments to gameplay variables within existing missions. The update places a particular focus on customizing non-playable characters, enabling users to tailor mission parameters to their specific preferences.
Free Cosmetic Weapon Styles

The Triple Weapon Pack weapons, originally added with the console release of Ready or Not, are now available for free to all players regardless of platform or game edition. These three new cosmetic styles include the MK-V 'HC' (Hard Chrome) pistol, the 590M 'FDE' (Flat Dark Earth) shotgun, and the M32A1 'LSPD' Blue rotary grenade launcher.
AI and NPC Customization Options

The Mission Editor provides specific controls for adjusting AI behavior across different character types. Players can modify SWAT Health, Accuracy, and Fire Rate, as well as Suspect Health, Start Morale, Stun Resistance, Accuracy, and Fire Rate. Civilian AI settings allow for adjustments to health parameters within the 'Basic' tab of the editor.
Player Mechanics and Trap Settings

The update includes granular controls for player limitations and environmental hazards. Players can configure Limited Bandages (set to a maximum of two), Damage Cap, and Mission Door Trap Count. Available trap types include Tripwire Alarm, IR Alarm, Flashbang, Explosive, and Toxic Gas traps. Additionally, the editor allows users to enable or disable Default NPC Spawn Points.
Rules of Engagement Adjustments
New configuration options allow players to define Rules of Engagement regarding Friendly Fire and associated penalties. The editor also expands the selection for Mission Door Trap Count and introduces limits on door states, including Max Locked Doors Percentage and Max Open Doors Percentage. A specific setting allows users to adjust the Chance of Suspect Death by Suicide.
Bug Fixes and Stability Improvements
A source reports that fixed issues included suspects sometimes being unable to surrender, move, or shoot, and death animations sometimes playing at the wrong time for clients in multiplayer. Weapon-specific fixes address the G18-C not changing magazines upon reloading and 6.5×48 JHP ammo performing weaker than intended. A crash occurring when pressing L1/LB in the loadout menu with the M32A1 launcher equipped has also been resolved.
